Bibliografia

Principal

  • Wang, X., Kim, M. J., Love, P. E. D. e Kang, S.-C.Augmented reality in built environment:Classification and implications for future research.Automation in Construction, 32:1–13,2013. Mazuryk, T. & Gervautz, M., 1996. Virtual Reality:History, Applications, Technology and Future. Viena, Áustria:Institute of Computer Graphics and Algorithms, Vienna University of Technology. Martz, P., 2007.OpenSceneGraph Quick Start Guide.Computer Graphics Systems Development Corporation Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Kim, M. J. et al., 2013.Virtual Reality for the built environment: a critical review of recent advances[Online]http://www.itcon.org/2013/14 last seen on 20/10/2014 HEIM, M. 1993 The Metaphysics of Virtual Reality, Oxford University Press,208 pages. Bowman, D. A., Kruijff, E., Laviola, J., Poupyrev.I., “3D User Interfaces, Theory and Practice”, Addison Wesley 2004, ISBN 0-201-75867-9 Azuma, R. T. A survey of augmented reality.Presence, 6(4):355–385,1997 :

Secundária

  • Zhou, F., Duh, H. B.-L. e Billinghurst, M. Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, páginas 193–202. IEEE Computer Society, 2008 Wang, X., Gu, N. e Marchant, D. An empirical case study on designer’s perceptions of augmented reality within an architectural firm. Journal of Information Technology in Construction, 13:536–551, 2008. Veliz, A., Kocaturk, T., Medjdoub, B. e Balbo, R. Dialogs between physical and digital modelling methods on architectural design. Proceedings of the 30th eCAADe Conference, Vol. 2:281–289, 2012. Soares, L. P., Pires, F., Varela, R., Bastos, R., Carvalho, N., Gaspar, F. and Dias, M. S., 2010 Designing a Highly Immersive Interactive Environment: The Virtual Mine, Computer Graphics Forum, The Eurographics Association and Blackwell Publishing Ltd., Volume 29, Issue 6, pages 1756–1769, Spetember 2010, doi: 10.1111/j.1467-8659.2010.01656.x Slater, M., Steed, A., Chrysanthou, Y., ”Computer Graphics and Virtual Environments: From Realism to Real-Time”, Mel Slater, 2002, Addison Wesley, ISBN: 0-201-62420-6 Sareika, M. Urban sketcher: mixing urban realities using mixed reality technology. Thesis, 2010. OpenSceneGraph http://www.openscenegraph.com/ Novins, K., L. SIGGRAPH as Textbook: Learning Skills for Undergraduates, University of Auckland, SIGGRAPH 2002 Lopes, M., Silva, J., Dias, M. S., Eloy, S., Gaspar, F., Miguel, R., Mendonça, N., Sistema de Realidade Aumentada para Apoio ao Projeto de Arquitetura. in Atas da EPCG 2014, 21º Encontro Português de Computação Gráfica, 13 e 14 de novembro de 2014, Leiria, Portugal. Kuhlen, T. & Bischof, C., 2010. Virtual Reality Center Aachen - Progress Report. 4ª ed. Aachen, Alemanha: Virtual Reality Center Aachen. IFC, Industry Foundation Classes, http://docs.buildingsmartalliance.org/MVD_COBIE/ Graf, H., Santos, P. e Stork, A. Augmented reality framework supporting conceptual urban planning and enhancing the awareness for environmental impact. Proceedings of the 2010 Spring Simulation Multiconference, página 181. Society for Computer Simulation International, 2010. Coroado, L., Pedro, T., D'alpuim, J., Eloy, S., Dias, M. S., VIARMODES: Visualization and Interaction in Immersive Virtual Reality for Architectural Design Process. (2015) in Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, pages 125-134, Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), 16-18 September 2015, Vienna University of Technology, Vienna, Austria Construction-Operations Building Information Exchange (COBie) http://www.wbdg.org/resources/cobie.php Broschart, D., Zeile, P. e Streich, B. Augmented reality as a communication tool in urban design processes. Proceedings REAL CORP 2013 Tagungsband, páginas 119–126, 2013. Broll, W., Lindt, I., Ohlenburg, J., Wittkämper, M., Yuan, C., Novotny, T., Mottram, C., Fatah gen Schieck, A. e Strothman, A. Arthur: A collaborative augmented environment for architectural design and urban planning. Journal of Virtual Reality and Broadcasting, páginas 1–10, 2004. Belcher, D. e Johnson, B. Mxr: A physical model-based mixed reality interface for design collaboration, simulation, visualization and form generation. Proceedings of the 28th ACADIA Conference, páginas 464–471, 2008. Belcher, D. e Johnson, B. R. An augmented reality interface for viewing 3D building information models. 26th eCAADe Conference Proceedings, páginas 561–568, 2008. Bastos, P. & Dias, M. S., 2008., Experiência de Realidade Virtual Imersiva no Ambiente CaveHollowspace do Lousal, Actas do Interacção 2008 – 3ª Conferência Interacção Pessoa-Máquina, Universidade de Évora, 15 - 17 Oct 2008 Achten, H., Jessurun, J. & Vries, b., 2004. A Low-Cost Versatile Virtual Reality Design and Research Setup Between Desktop and CAVE. Eindhoven, Holanda, Technische Universiteit Eindhoven, The Netherlands. :