Sumários
Class 31. Theoretical class 21. A production system for a turn changing game
27 Novembro 2024, 13:00 • Daniel Pesqueira Morgado
A production system for a turn changing game
Example of the Villain & Hero game with turn-changing
Class 31. Theoretical class 21. A production system for a turn changing game
27 Novembro 2024, 13:00 • Luís Miguel Botelho
A production system for a turn changing game
Example of the Villain & Hero game with turn-changing
Class 30. Theoretical class 20. Production system: a goal achievement mechanism
26 Novembro 2024, 19:30 • Luís Miguel Botelho
Production system: a goal achievement mechanism
- The agent goals in the partner discovery scenario
- Planning based goal achievement and production rule based goal achievement
- Production systems representation (production rules and actions), architecture and functioning
The exemplification of a working production system for a simple scenario (simplified Villain & Hero Game)
Class 30. Theoretical class 20. Production system: a goal achievement mechanism
26 Novembro 2024, 13:00 • Luís Miguel Botelho
Production system: a goal achievement mechanism
- The agent goals in the partner discovery scenario
- Planning based goal achievement and production rule based goal achievement
- Production systems representation (production rules and actions), architecture and functioning
The exemplification of a working production system for a simple scenario (simplified Villain & Hero Game)
Class 30. Theoretical class 20. Production system: a goal achievement mechanism
26 Novembro 2024, 13:00 • Daniel Pesqueira Morgado
Production system: a goal achievement mechanism
- The agent goals in the partner discovery scenario
- Planning based goal achievement and production rule based goal achievement
- Production systems representation (production rules and actions), architecture and functioning
The exemplification of a working production system for a simple scenario (simplified Villain & Hero Game)