Bibliografia

Principal

  • - Augmented reality: a practical guide (2007), by S. Cawood and M. Fiala, from Pragmatic Bookshelf, ISBN 1934356034. - Online Unity3D Learning Material: https://learn.unity.com/ - Fundamentals of computer graphics (2005), by Shirley, P. et al., from AK Peters Ltd, ISBN 1-56881-269-8. - Acetatos, artigos científicos e guiões de laboratório disponibilizados na plataforma de e-Learning :

Secundária

  • - 3D User Interfaces: Theory and Practice (2005), by D. Bowman, E. Kruijff, J. LaViola Jr., and I. Poupyrev, from Addison-Wesley, ISBN 0-201-75867-9. - Computer graphics with openGL (2011), by Donald Hearn, M. Pauline Baker, Warren R. Carithers, from Prentice Hall, ISBN 0132484579. - Real-Time Rendering (2008), by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, from A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7. :