Bibliografia

Principal

  • - X3D: Extensible 3D Graphics for Web Authors (2007), by Don Brutzman, and Leornard Daly, from Elsevier, ISBN 978-0-12-088500-8. - An introduction to 3D computer vision techniques and algorithms (2009), by Boguslaw Cyganek, J. Paul Siebert, from John Wiley, ISBN 047001704X. - Computer vision: algorithms and applications (2010), by Richard Szeliski, from Springer, ISBN 1848829345. - Computer graphics with openGL (2011), by Donald Hearn, M. Pauline Baker, Warren R. Carithers, from Prentice Hall, ISBN 0132484579. - Fundamentals of computer graphics (2005), by Shirley, P. et al., from AK Peters Ltd, ISBN 1-56881-269-8. - Real-Time Rendering (2008), by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, from A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7. - Acetatos e artigos científicos disponibilizados na plataforma de e-Learning :

Secundária

  • - Introduction to computer graphics (1994), by James D. Foley, from Addison-Wesley, ISBN 0201609215. - 3D computer graphics (2000), by Alan Watt, from Addison-Wesley, ISBN: 0201398559. - Principles of three dimensional computer animating: modeling, rendering, and animation with 3D computer graphics (2003) by Michael O'Rourke, from W. W. Norton, ISBN 0393730832. - OpenGL superbible - Fifth Edition (2011), by R. Wright Jr, from Pearson Education Inc, ISBN 978-0-32-171261-5. :