Bibliografia

Principal

  • - Laudon, Kenneth C. & Laudon, Jane P. (2020). Management Information Systems: Managing the Digital Firm, 16th Edition, Pearson, ISBN 978-129-229-656-2. - Rodrigues, L. F., Oliveira, A., & Rodrigues, H. (2022). Jogos Sérios-A Arte de Gamificar. - Lakhe, B. (2016). Using SSADM for Relational Design. In: Practical Hadoop Migration. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1287-5_3 - Nakano, N., e Oliveira, J. A. D. B., & Jorente, M. J. V. (2018). Design thinking as a dynamic methodology for information science. Information and learning science. - Mittal, S., Tolk, A., Pyles, A., Van Balen, N., & Bergollo, K. (2019, December). Digital twin modeling, co-simulation and cyber use-case inclusion methodology for IoT systems. In 2019 Winter Simulation Conference (WSC) (pp. 2653-2664). IEEE. - Buede, D. M., & Miller, W. D. (2024). The engineering design of systems: models and methods. John Wiley & Sons.:

Secundária

  • - Koç, H., Erdoğan, A. M., Barjakly, Y., & Peker, S. (2021, March). UML diagrams in software engineering research: a systematic literature review. In Proceedings (Vol. 74, No. 1, p. 13). MDPI. - Yigitbas, E., Schmidt, M., Bucchiarone, A., Bassanelli, S., & Engels, G. (2024, May). Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling. In 2024 IEEE Global Engineering Education Conference (EDUCON) (pp. 1-10). IEEE. - Ayastuy, M. D., Torres, D., & Fernández, A. (2021). Adaptive gamification in Collaborative systems, a systematic mapping study. Computer Science Review, 39, 100333. - Borcosi, C. A. (2022). The importance of business modeling using the unified modeling language (UML). Res. & Sci. Today, 24, 91. - Podeswa, H. (2009). UML for the IT Business Analyst. Course Technology/Cengage Learning. - Liedtka, J. (2014). Innovative ways companies are using design thinking. Strategy & Leadership. - Ahmed, B., Dannhauser, T., & Philip, N. (2018, September). A lean design thinking methodology (LDTM) for machine learning and modern data projects. In 2018 10th Computer Science and Electronic Engineering (CEEC) (pp. 11-14). IEEE.: