Bibliografia

Principal

  • D. Kochanek, T. Higgins, D. Forsey, "Introduction to Computer Animation", Tutorial Notes, CHI+GI'87 Conference, 1987. J. Lasseter, "Principles of Traditional Animation Applied to 3D Computer Animation", Computer Graphics, Vol. 21, no. 4, July 1987, pp. 35-44. K. Laybourne, The Animation Book - a complete guide to animated filmmaking from flip-books to sound cartoons, Crown Publishers Inc., New York, 1979. Rick Parent, Computer Animation - Algorithms and Techniques, Academic press, 2002. :

Secundária

  • Oxford University Press, 1999 SIMULATING HUMANS: COMPUTER GRAPHICS, ANIMATION, AND CONTROL, Department of Computer and Information Science University of Pennsylvania Philadelphia, PA 19104-6389 Norman I. Badler, Cary B. Phillips1, Bonnie L. Webber, John David Funge, Hardcore AI for Computer Games and Animation, SIGGRAPH 98 Course Notes Roland Hess (Ed.), The Essential Blender - Guide to 3D Creation with the Open Source suite Blender, Blender Foundation, 2007 Oliver Villar, Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, Addison-Wesley Professional. E. Allen & K. Murdock, Body Language - Advanced 3D Character Rigging, Wiley Publishing Inc., 2008 Isaac Lerlow, The Art of 3D Computer Animation and Effects, John Wiley & Sons, 2009 Harold Whitaker and John Halas, Timing for Animation, Focal Press. Richard Williams, The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Farrar, Straus and Giroux Publishers. :