Bibliografia

Principal

  • - Fundamentals of computer graphics (2005), by Shirley, P. et al., from AK Peters Ltd, ISBN 1-56881-269-8. - Real-Time Rendering (2008), by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, from A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7. - An introduction to 3D computer vision techniques and algorithms (2009), by Boguslaw Cyganek, J. Paul Siebert, from John Wiley, ISBN 047001704X. - Computer vision: algorithms and applications (2010), by Richard Szeliski, from Springer, ISBN 1848829345. - 3D User Interfaces: Theory and Practice (2005), by D. Bowman, E. Kruijff, J. LaViola Jr., and I. Poupyrev, from Addison-Wesley, ISBN 0-201-75867-9. - Augmented reality: a practical guide (2007), by S. Cawood and M. Fiala, from Pragmatic Bookshelf, ISBN 1934356034. - Acetatos e artigos científicos disponibilizados na plataforma de e-Learning :

Secundária

  • - Online ARToolkit resources: http://www.hitl.washington.edu/artoolkit/ - Online Goblin XNA resources: http://goblinxna.codeplex.com/ - Online osgART resources: http://www.osgart.org/ - Online OSG resources: http://www.openscenegraph.com - Online PCL resources: http://pointclouds.org/ - Online OpenCV resources: http://opencv.willowgarage.com/ - Rusu, R.B. and Cousins, S. (2011) 3D is here: Point Cloud Library (PCL). In Proc. of the Intl. Conf. on Robotics and Automation (ICRA), doi: 10.1109/ICRA.2011.5980567 - OpenSceneGraph 3.0 Beginners Guide (2010), by Rui Wang and Xuelei Qian, from Packt Publishing Ltd., ISBN 978-1-849512-82-4. - Learning OpenCV (2008), by Gary Bradski and Adrian Kaehler, from O?Reilly, ISBN 0596516134. :