- Fundamentals of computer graphics (2005), by Shirley, P. et al., from AK Peters Ltd, ISBN 1-56881-269-8.
- Real-Time Rendering (2008), by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, from A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7.
- An introduction to 3D computer vision techniques and algorithms (2009), by Boguslaw Cyganek, J. Paul Siebert, from John Wiley, ISBN 047001704X.
- Computer vision: algorithms and applications (2010), by Richard Szeliski, from Springer, ISBN 1848829345.
- 3D User Interfaces: Theory and Practice (2005), by D. Bowman, E. Kruijff, J. LaViola Jr., and I. Poupyrev, from Addison-Wesley, ISBN 0-201-75867-9.
- Augmented reality: a practical guide (2007), by S. Cawood and M. Fiala, from Pragmatic Bookshelf, ISBN 1934356034.
- Acetatos e artigos científicos disponibilizados na plataforma de e-Learning
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Secundária
- Online ARToolkit resources: http://www.hitl.washington.edu/artoolkit/
- Online Goblin XNA resources: http://goblinxna.codeplex.com/
- Online osgART resources: http://www.osgart.org/
- Online OSG resources: http://www.openscenegraph.com
- Online PCL resources: http://pointclouds.org/
- Online OpenCV resources: http://opencv.willowgarage.com/
- Rusu, R.B. and Cousins, S. (2011) 3D is here: Point Cloud Library (PCL). In Proc. of the Intl. Conf. on Robotics and Automation (ICRA), doi: 10.1109/ICRA.2011.5980567
- OpenSceneGraph 3.0 Beginners Guide (2010), by Rui Wang and Xuelei Qian, from Packt Publishing Ltd., ISBN 978-1-849512-82-4.
- Learning OpenCV (2008), by Gary Bradski and Adrian Kaehler, from O?Reilly, ISBN 0596516134.
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