Bibliografia

Principal

  • Mazuryk, T. & Gervautz, M., 1996. Virtual Reality: History, Applications, Technology and Future. Viena, Áustria : Institute of Computer Graphics and Algorithms, Vienna University of Technology. HEIM, M. 1993 The Metaphysics of Virtual Reality, Oxford University Press, 208 pages. Kalay, Y.E. (2004). Architecture?s new media: principles, theories and methods of computer-aided design. MIT Press Egels, Y., Kasser, M. 2002. Digital Photogrammetry. Routledge Bowman, D. A., Kruijff, E., Laviola, J., Poupyrev. I., ?3D User Interfaces, Theory and Practice?, Addison Wesley 2004 Achten, H., Jessurun, J. & Vries, b., 2004. A Low-Cost Versatile Virtual Reality Design and Research Setup Between Desktop and CAVE. Eindhoven, Holanda, Technische Universiteit Eindhoven, The NetherlandsBernstein, P. (2018). Architecture ? design ? data: practice competency in the era of computation. Birkhauser. Azuma, R. T. A survey of augmented reality. Presence, 6(4):355?385, 1997:

Secundária

Não foi definida bibliografia secundária