Sumários
Innovation Strategy Pt. 2
21 Novembro 2025, 09:30 • Gonçalo Cardeal
S6 – Innovation Strategy Pt. 2: Collaboration & Protecting Innovation
Framed when to go solo vs. collaborate and how that choice links to capabilities, control, speed, cost, and learning (see the mode-of-collaboration table).
Introduced collaboration types and uses: strategic alliances, joint ventures, licensing vs. outsourcing, and collective research organizations; discussed fit using the speed–cost–control–competence trade-offs.
Flash case: Pfizer × BioNTech (mRNA influenza)—alliance structure, joint governance, IP ownership of background vs. results, milestones/royalties, and stage-gates.
Protecting innovation: overview of patents (utility/design), trademarks, copyrights and trade secrets; when each is effective; design vs. utility choice point.
Case deep-dive: Nespresso—layered IP + channel strategy; planned next format (Vertuo) before expiry; balanced control with quality and customer experience to defend margins post-patent.
Open vs. closed (Android example): how opening a core platform can accelerate adoption, grow complements, and still retain leverage via services/compatibility requirements; when to open due to capacity/marketing limits or industry resistance to sole-source tech.
Key takeaways: value capture hinges on imitability; choose closed/open/hybrid based on how value is created and who builds the ecosystem; legal rights help, but brand, data, distribution, and speed become enduring moats.
Group exercise:
Synthesize research: patterns → insights → personas → first HMW statements.
Innovation Strategy pt.1
17 Novembro 2025, 09:30 • Gonçalo Cardeal
S5 – Innovation Strategy
Framed innovation strategy as setting direction—where to play/how to win—and aligning choices with core competencies and market structure.
Covered Assessing the Firm’s Current Position:
External analysis (Five Forces): rivalry, entry barriers, supplier/buyer power, substitutes; applied with a shared e-scooters (Lisbon) flash case and discussed complements/externalities.
Stakeholders & Internal analysis: stakeholder map and Porter’s value chain (primary/support activities) with a software-company adaptation.
Defined and tested Core Competencies:
What they are, how to test them (differentiation, customer value, breadth, inimitability), and how competencies → core products → end products.
Introduced Strategic Intent:
Ambitious long-term aim that stretches capabilities; gap view from current to desired position and link to Balanced Scorecard measures.
Choosing Innovation Projects:
Quantitative: Development budget logic, NPV, IRR, and Real Options thinking.
Qualitative: Screening questions across market/use/compatibility/distribution & pricing/capabilities/timing & cost; Pugh matrix & Q-sort; R&D portfolio mix and DEA.
Group exercise:
Review interviews and assess the need for more information,
Combine interviews with other forms of desktop research.
Adoption of Innovations
14 Novembro 2025, 09:30 • Gonçalo Cardeal
S4 – Adoption of Innovations
Explained why adoption matters: value appears with use; invention ≠ impact; impact ≈ Invention × Adoption × Retention.
Introduced the diffusion of innovations curve and adopter categories (innovators, early adopters, early/late majority, laggards).
Discussed “crossing the chasm”: the gap between early adopters and the pragmatic majority; need to ship the whole product (core + complements, support, references).
Explored network externalities and complements: how installed base, standards, and partner ecosystems amplify value.
Reviewed S-curves & inflection points and learning/experience effects—when to be first vs. fast follower, and how timing links to complements and readiness.
Connected adoption concepts to project work: segment targeting, whole-product design, and launch timing.
Group exercise:
Continued the research phase.
Fuzzy Front End: Idea Management
10 Novembro 2025, 09:30 • Gonçalo Cardeal
Reconnected Design Thinking with a quick recap of the Double Diamond and the HMW formula, reinforcing that well-framed problems drive better ideas (see slides on DT and HMW).
Opened the second diamond (Ideate)—why it matters and how to do it well:
Mindsets for creativity: Challenge assumptions, connect, disrupt, flip; dream, experiment, spot patterns, stay curious.
Ground rules (IDEO): defer judgment, encourage wild ideas, build on others, stay on topic, be visual.
Practiced ideation techniques:
Brainstorming (fast, judgment-free), Silent Brainstorming, Brainwriting, Worst Possible Idea, and SCAMPERto systematically stretch the idea space.
Covered managing/selecting ideas:
Criteria-based scoring, dot voting, impact–effort matrix, and simple concept scorecards to move from many options to few testable candidates.
Covered prototyping & testing as learning (low-fidelity first; test assumptions, not polish).
Group exercise
Began the research phase for projects: drew stakeholder maps, chose a research methodology (interviews, desk research, netnography, etc.), and started defining who to interview with draft scripts.
The Fuzzy Front End: Creativity
7 Novembro 2025, 09:30 • Gonçalo Cardeal
S2 – How to Structure Creativity in Innovation: Design Thinking Process
Defined why creativity matters in innovation and framed it as a repeatable, structured process, not random inspiration.
Introduced the Design Thinking process, focusing on the first stages:
Empathize – understanding users, contexts, pains.
Define – synthesizing observations into clear problem areas.
Ending at drafting initial “How Might We…?” statements (HMW);
Clarified expectations for the Group Project and connected it to Design Thinking.
Group exercise:
Formed final teams (4–5 students).
Selected a project theme and sector/field.
Conducted an initial sector scan to identify existing innovations, key players, and early opportunity areas that will feed into deeper research.