Sumários
14 Outubro 2024, 14:00
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Paulo Jorge Medeiros Novo Neves
We, the Humans.
Basic Human Capabilities.
Usable Senses.
Sensations Perception and Comprehension – Vision.
The Mind.
Card´s Human Processor Model (1983).
Memory.
Perceptual Sensory Storage and Processing.
STM - Short Term Memory or Working Memory.
Card´s Human Processor Model Parameters.
Long-Term Memory - LTM.
The Human Motor System.
Fitts’ Law (1954).
Hick´s Law (1952).
Movement – Hick´s Law impact in interface design.
Understanding Color.
10 Outubro 2024, 14:00
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Paulo Jorge Medeiros Novo Neves
Persona, scenarios and user requirements.
Example of a persona.
Data Collection Methods for Task Analysis.
Domain expert interviews.
Focus groups.
Observation and thinking out loud.
Cooperative evaluation.
Observing tips.
7 Outubro 2024, 14:00
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Paulo Jorge Medeiros Novo Neves
Interface Design.
End-users and stakeholders.
Know your users and their tasks.
Users – individual characteristics.
Variations in physical abilities and physical workplaces.
Diverse cognitive and perceptual abilities.
Are cultural differences important?
Users with Disabilities.
Older adults and Children.
Accommodating hardware and software diversity.
Users – individual characteristics (age, motivation).
What are the implications for your solution?
Task analysis.
Data Collection Methods for Task Analysis.
Which methods to use?
Working with people.
Data collection consent.
Task analysis – 12 questions – AEIOU: activities, environments, interaction, objects, users.
Questionnaires (or surveys).
Closed questionnaires - example.
Interviews.
AEIOU interview framework.
Analysis – Synthesis - Insights.
Insights.
Empaty map.
23 Setembro 2024, 14:00
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Paulo Jorge Medeiros Novo Neves
Interface Design.
Usability engineering and user experience (UX).
Know your users and their tasks.
How to be creative?
Interactions and interventions.
Project brainstorming.
Design frameworks.
Classical software engineering design lifecycle - waterfall.
Activities in the software engineering design life cycle.
The design life cycle for interactive systems.
Iterative Design is the answer.
User-Centered Design process.
Why are user requirements important?
Functional vs. non-functional user requirements.
Functional & non-functional requirements description examples.
Design Thinking: anintroduction.
Design process: iterative, divergent, convergent.
16 Setembro 2024, 14:00
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Paulo Jorge Medeiros Novo Neves
Objetivos da UC.
O que é o Desenho Centrado no Utilizador.
Objetivos de aprendizagem.
Projeto de grupo - protótipo de baixa fidelidade.
Simulação do computador humano com PBF.
Protótipo de alta fidelidade.
Megatendências 2024.
Story of Computing and Human-Computer Interaction.