Bibliografia

Principal

  • Adams, E. & Rollings, A. (2007). Fundamentals of Game Design. New Jersey: Pearson / Prentice Hall. [ISBN: 9780131687479] Alice (2021). Alice ? Tell stories. Build games. Learn to program. https://www.alice.org/ Crawford, Chris (2013). On interactive storytelling, 2ª edição. EUA: New Riders Landers, R. N., & Landers, A. K. (2015). An empirical test of the theory of gamified learning the effect of leaderboards on time-on-task and academic performance. Simulation & Gaming, 45(6), 769-785. Isbister, C. (2006) Better Game Characters by Design, A psychological Approach, San Francisco: Morgan Kaufmann Publishers. Rogers, S. (2014). Level Up! The Guide to Great Video Game Design, 2nd Edition. US: Wiley Salen, K., & Zimmerman, E. (2004). Rules of play - game design fundamentals. Cambridge, Massassuchets, EUA, Londres RU: MIT Press Souto, V. T., & Fragelli, R. R. (2016) O processo de design de jogos educativos. Design de jogos Educativos: da ideia ao jogo. Brasília, Brasil: Edições CIESPAL: - -

Secundária

  • Schell, J. (2008). The Art of Game Design: A book of lenses. US: Morgan Kaufman Publishers Hiwiller, Z. (2016). Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players. New Riders: